Borengora’s Hunter Guide: Beastmastery Talents

(This guide was created by Borengora, level 60 orc huter, of the Twisted Neather server. All credit is due to him for this wonderful guide. Date: 12/17/2006)

(Keep in mind, this has been written pre-Burning Crusade, so it is from a 60 perspective not a 70. The talents are still the same though)

3. Your Talents

Now that we’ve taken an in-depth, if boring, look at your skills, let’s glance at your talents. The format for my explanation will be on a 1-5 scale, and will be structured as follows:



Talent Name
Description of what it does when the maximum amount of points are invested, and rationale behind the rating.
PvE (Solo): (1-5)
PvE (Party): (1-5)
PvE (Raid): (1-5)
PvP: (1-5)

1 – Crap, don’t’ bother
2 – Not that great, use for filler
3 – Meh, it’s alright
4 – Good, solid talent, recommended
5 – OMFGPWNZOOR!!!

A. Beast Mastery

These talents are designed to turn your pet into a juggernaut capable of destroying small countries and sinking oil tankers. Your pet will run up to Chuck Norris, kick him in the balls, and then have sex with his mother.

Improved Aspect of the Hawk
This gives your normal ranged attacks (i.e. Not Arcane snot or Multishot) a 10% chance of increasing your ranged attack speed by 15% for 12 seconds. This is a great DPS increase, considering it will proc on 1 out of 10 shots, and you’ll take about 10-30 shots per fight, depending on the health of the mob, and you’ll take hundreds during a boss fight. I normally use Rapid Fire and any DPS boosting items (Devilsaur Eye, for example) when this procs, making me shoot like a machine gun and do ungodly amounts of damage.
PvE (Solo): 4
PvE (Party): 4
PvE (Raid): 5
PvP: 3

Endurance Training
This increases your pet’s health by 10% and your health by 5%. It’s a nice talent, because your pet is your personal tank, so you want him to have as much health as possible, plus 5% more health for you is great. It’s only downfall is that it shares a tier with Imp AoH, which is a slightly better talent, in my opinion.
PvE (Solo): 4
PvE (Party): 2
PvE (Raid): 3
PvP: 3

Focus Fire
This increases your damage by 2% while your pet is active, plus increases your Kill Command crit chance by 20%. The 2% damage increase is nice, and when BC hits, I’m sure the 20% crit bonus to Kill Command will be great. Right now, though, it’s just a flat 2% damage increase, which is good enough for me.
PvE (Solo): 4
PvE (Party): 4
PvE (Raid): 4
PvP: 4

Improved Aspect of the Monkey
This improves the dodge bonus of your AotM by 6%. This is not a good skill unless you have it in your head to be a melee hunter. IF that’s the case, re-roll a warrior or Rogue and you’ll be able to get groups again. However, you may have to off-tank on occasion or, more often, pull aggro off the healers, so this isn’t bad, but there are better talents. It’s also somewhat useful in PvP where the enemies ignore your pet and just try to hack your head off.
PvE (Solo): 2
PvE (Party): 2
PvE (Raid): 1
PvP: 3

Thick Hide
This increases the armor rating of your pet by 20% and your armor contribution from items by 10%. Once again, it’s great for PvE, but not worth it for PvP. If your pet has 3000 armor, it would give it 600 more. This is nice, because there is a pet skill that raises your pet’s armor by 1000, which, with Thick Hide, which becomes 1200.
PvE (Solo): 3
PvE (Party): 1
PvE (Raid): 1
PvP: 2

Improved Revive Pet
This talent reduces the casting time of your Revive Pet by 6 seconds, the mana required by 40%, and increases the amount of health your pet returns with by 30%. I would pass this one up, considering you’ll only be reviving your pet out of combat anyway, so take a second and use mend pet before you drink to full mana. Your pet shouldn’t be dying very much anyway. It does speed up your leveling by a little, though, so it’d be ok for filler as you level. However, some people swear by this talent, I’ve had it, and wasn’t very impressed.
PvE (Solo): 3
PvE (Party): 1
PvE (Raid): 1
PvP: 1

Pathfinding
This increases the speed bonus of your Aspect of the cheetah and Aspect of the Pack by an additional 6%, brining it up to 36% increase…whoopdie-freakin’-doo. You’ll only be using AotC to get around pre-40, and only indoors after that, and the 2 points would be better spent elsewhere, especially since you get dazed every time you’re hit while AotC is active. You might use it every once in a while for kiting an especially tough mob, but it’s not worth it.
PvE (Solo): 2
PvE (Party): 2
PvE (Raid): 1
PvP: 1

Bestial Swiftness
This increases your pet’s outdoor movement speed by 30%. This means he can chase down those fools running away from you, possibly dazing them and allowing you to catch them, but at the very least pumping out decent damage. It’s a decent talent for filler, but the points in this tier are taken up by the next talent.
PvE (Solo): 1
PvE (Party): 1
PvE (Raid): 1
PvP: 3

Unleashed Fury
This is an amazing talent that increases your pet’s damage by 20%. A ZG bat normally does a base damage of around 65 DPS, give or take. This talent will increase that to 78 DPS, and that doesn’t even include Screech and Bite, which also get bonuses from this talent. With all the BM buffs, my bat pumps out around 180 DPS while in frenzy. In a word: Stupendous
PvE (Solo): 5
PvE (Party): 5
PvE (Raid): 5
PvP: 5

Improved Mend Pet
This talent is best if you only put 1 point into it. If your pet gets some horrible curse, you can just use rank 1 mend pet until it’s cleansed and save that other talent point for something that will help you pwn teh nubs. Also, your pet won’t be the target much in PvP, nor will you (and therefore your pet) live long enough for it to matter, normally.
PvE (Solo): 2
PvE (Party): 1
PvE (Raid): 1
PvP: 1

Ferocity
Another orgasmic talent, this increases the critical strike chance of your pet by 10%. Yes, 10%. When combined with Frenzy, this is absolutely mind-blowing.
PvE (Solo): 5
PvE (Party): 5
PvE (Raid): 5
PvP: 5

Spirit Bond
This talent causes both you and your pet to regenerate 2% of your total health every 10 seconds. At first glance, it doesn’t seem like much. However, after closer inspection, we realize that it’s actually a decent talent. Let’s say you have 3500 health (most hunters have more, btw). 2% of that is 70, which translates to about 35hp5. This is for both you and your pet, in and out of combat, and it increases with PW:F, Blood Pact, and any other stamina/health buffs.
PvE (Solo): 3
PvE (Party): 4
PvE (Raid): 4
PvP: 3

Intimidation
When cast, Intimidation makes your pet’s next attack stun the target for 3 seconds, as well as cause a large amount of aggro. In PvE this is normally used to interrupt spell casts or reestablish aggro on the pet. It can also stop runners. It can also be used on that orc who’s trying to see what the priest reayl has up his robe. This talent shines in PvP, though, because it gives you’re a stun with a range of 100 yards. You can sick your pet on the healer and interrupt his big heal, saving the day for the Horde and causing the Allies to hide their heads in shame.
PvE (Solo): 4
PvE (Party): 4
PvE (Raid): 1
PvP: 5

Bestial Discipline
This increases the focus regeneration of your pet by 100%. That’d be nice, but it’s not worth the 2 talent points, imho. However, if you put one point into it, there are a couple abilities that will be cast twice as often, including lightning breath.
PvE (Solo): 2
PvE (Party): 2
PvE (Raid): 1
PvP: 2

Frenzy
This is another amazing talent that further augments your pets DPS. When your pet gets a critical strike (which Ferocity has improved by 10%), he will gain a 30% increase to his attack speed for 8 seconds. My bat stays in a perpetual state of flurry, because he has a 1.0 sec. attack speed, decreased to 0.64 sec. by serpent’s swiftness and this talent. By the time the 8 seconds would have been over, he had gotten another critical strike. This will rip your enemies a new one, especially casters. It also gives you and you rparty a nearly perpetual state of Ferocious Inspiration (EDIT: The bat he mentions has been nerfed as with all pets, all pets retain a 2.00 attack speed when tamed unless you use talents or pet abilities to change this)
PvE (Solo): 5
PvE (Party): 5
PvE (Raid): 5
PvP: 5

Ferocious Inspiration
This talent gives all party members a 3% bonus to damage for 10 seconds when your pet scores a critical hit. Once again, your pet will crit a ton. This gives your entire party a bonus to all damage (including spells as well as physical damage!).
PvE (Solo): 4
PvE (Party): 5
PvE (Raid): 5
PvP: 4

Bestial Wrath
Good ol’ Red Pet. This skill, which is on a 2 minute cooldown (meaning once every few fights or so) causes your pet to do 50% more damage as well as making him immune to crowd control, such as fear or polymorph, and lasts for 18 seconds. It will make sure your pet (who does 20% more damage and has a 10% bonus to crit chance, as well as being a perpetual state of flurry) keeps a firm grip on that priest’s !#####@*% while ripping him to shreds.
PvE (Solo): 5
PvE (Party): 4
PvE (Raid): 4
PvP: 5+

Catlike Reflexes
This increases your dodge rate by 3% and your pets dodge rate by 9%. It’s a great talent, but is unlucky enough to be placed in the same tier as RedPet and Ferocious Inspiration, so most people only put 1 point into it. It will further augment your impressive dodge rate as well as make your pet that much better of a tank.
PvE (Solo): 4
PvE (Party): 2
PvE (Raid): 2
PvP: 3

Serpent’s Swiftness
This amazing, wonderful talent increases your ranged attack speed and your pet’s melee attack speed by 20% respectively. This requires no explanation.
PvE (Solo): 5
PvE (Party): 5
PvE (Raid): 5
PvP: 5


The Beast Within
A wonderful talent, truly worthy of it’s name. Whenever you use RedPet, you cause 10% additional damage and your skills use 20% less mana, and you can’t be CC’d. This ability shines in PvP, but is also very nice PvE because of the damage increase and the efficiency. If you have 40 points in BM, pick this up.
PvE (Solo): 4
PvE (Party): 5
PvE (Raid): 5
PvP: 5+

0 comments: