[Guide] Raiding with your pet: Gruuls Lair

(This guide was created by Zoa, level 70 blood elf hunter of the eu server, Vek'nilash. All credit goes to her for this wonderful guide. Date: 03/09/2007)

Gruuls Lair
Gruul's Lair is fairly safe for your pet. No special resistances should be needed.

Maulgar & Co.
Pet danger: Medium
Boss notes: As a hunter, you will probably be charged with tanking the shaman. Be sure to not send your pet to attack him, however, as this will trigger his AOE attack and knock you back, as well as damaging your pet. Send it to another target instead. Your pet should also keep far away from the mage, and you should have a timer (such as Deadly Boss Mods) to show you when Maulgar will do whirlwind, and get your pet out a few seconds before.

Gruul the Dragonkiller
Pet danger: Medium
Boss notes: Your pet will not trigger shatter on other players, but it is affected by cave-ins. Usually a mend pet will take short notice of that, but you should watch out for several cave-ins on the melee, and compensate for that - Skip wont hold out long after a few of those.

Magtheridon's Lair
Magtheridon's Lair is fairly safe for your pet. No special resistances should be needed.

Magtheridon
Pet danger: Middle
Boss notes: When doing the 5 channelers, your pet may be damaged by a stray shadow bolt volley or infernal. When Magtheridon is released, your only pet concern is to make sure that Fang is behind him, and to keep him clear of the fire that will erupt on the floor. World Bosses There are quite a lot of world bosses on Azeroth, but only two in Outland. Both are fairly safe for your pet.

Doom Lord Kazzak
Pet danger: Middle
Boss notes: Consider your pet a rogue on this fight. He should be attacking Kazzak from behind, but your tank should turn Kazzak around anyways. When Kazzak does his shadowbolt volley, be sure to have mend pet up. It is considered an AOE attack, so Avoidence will lower the damage, but your pet will still take up to 7.000 damage. It should be able to survive that, at least with a mend pet on, and if you are afraid that you will get a second volley, keep mend pet up all the time after the first. Confirmation needed: If your pet dies, it will not heal Kazzak. (?)

Doomwalker
Pet danger: High
Boss notes: Your pet will be damaged by his earthquake for a total of 4.000 damage, and it will also help chaining the chain lightning which hits your pet for around 1.000 damage. There is a good chance of your pet getting smashed, but you should still use it for as long as you can, and keep mend pet up when its alive, especially if you are a beast master, so you can take advantage of beastial wrath. Serpentshrine Cavern Serpentshrine Cavern has a lot of nature based attacks and some bosses uses frost attacks aswell. If you find that you are stilling having problems keeping your pet up on some encounters, spending a few points getting nature and frost resistance up could be a solution.

Hydross the Unstable
Pet danger: Low
Boss notes: Your pet wont be tombed, and he is usually safe on this encounter. However, since Hydross resets aggro at each transition, you should call your pet back before he changes, and don't send it in before the tanks have aggro on him again.

The Lurker Below
Pet danger: Low
Boss notes: The only attack that your pet is in danger of is whirl, which can be healed easily, and a cleave from a stray add when Lurker goes down underwater. You should position your pet to stay on the outer edge of the circle around Lurker, and just send it to attack when he emerges. When Lurker submerges, your pet will run back to his spot and wait there. Don't recall the pet, since that will cause it to teleport to the outer islands where you will probably be standing, and it wont be able to run back again, meaning you have to spend time on repositioning it.

Leotheras the Blind
Pet danger: High
Boss notes: Leo clears his aggro at every switch and after every whirlwind, meaning your pet will be moving a lot. You should call it back a few seconds before each phase transition, and about 5 seconds before a whirlwind. Even worse, if you should happen to get an inner demon, you will be mind controlled if your pet gets the finishing blow - this applies to snakes as well, if you are using snake trap to get over your internal struggles.

Fathom-Lord Karathress
Pet danger: Low
Boss notes: Your pet can take a hit from a stray enemy pet, the whirlwind or the Spitfire Totem, but it's not much to worry about.

Morogrim Tidewalker
Pet danger: Low
Boss notes: The only thing you should worry about here is to make sure your pet is behind Morogrim and out of the way of his little bubbles when you get him to 20%. Recalling him for a few seconds as you reposition and sending him back in will take care of that.

Lady Vashj
Pet danger: High
Boss notes: Although high sounds a bit ominous, it might be a bit drastic to mark it as such. Your pet cannot get static charge, but it can be damaged by nearby raid members that have it. It will also be hit by Vashj's forked lightning, as well as the poison attack from a Tainted Elemental, and the poison on the ground from the Spore Bats. Watch out for that health, and keep your pet far away from any striders or nagas that can hit it.

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