Borengora’s Hunter Guide: Marksmen Talents

(This guide was created by Borengora, level 60 orc hunter of the Twisted Nether server. All credit is due to him for this wonderful guide. date: 12/17/2006)

(This guide has been formatted for a level 60, regardless, this can still apply to level 70s)

B. Marksmanship

These talents are designed to maximize the damage you do with your ranged weapon, as well as providing a stun and some extra AP to your party members. It provides the greatest total DPS and is the raiding spec of choice for most hunters.

Improved Concussive Shot
This gives your Concussive Shot a 20% chance to stun the target for 3 seconds. It allows you to get a respectable distance away or get in a few extra shots if you already have some range on your target.
PvE (Solo): 2
PvE (Party): 2
PvE (Raid): 1
PvP: 5

Lethal Shots
An amazing talent, Lethal Shots increases your ranged crit chance by 5%. That’s amazing, especially from a tier 1 skill.
PvE (Solo): 5
PvE (Party): 5
PvE (Raid): 5
PvP: 5

Improved Hunter’s Mark
This talent, formerly a complete waste, is now pretty good for raiding. It makes your hunter’s mark AP bonus apply to melee attackers as well. This, plus TSA will make rogues and warriors love you forever.
PvE (Solo): 1
PvE (Party): 5
PvE (Raid): 5
PvP: 2

Efficiency
This reduces the mana cost of your shots and stings by 10%. This talent is not too great until you get to the end game raiding of MC and higher, because you won’t have to sustain damage for nearly as long in the lower instances. It’s practically worthless in solo and PvP situations, however, since you’re worried about burst damage rather than sustained damage.
PvE (Solo): 1
PvE (Party): 3
PvE (Raid): 5
PvP: 3

Go For the Throat
Whenever you get a critical strike, this talent will make your pet regenerate 50 focus. Once BC comes out, this could be pretty good, but as of now it’s only so-so. It’s nice to have, however, especially if you’re BM specced and your pet is a meat grinder on wings. Also, the Lightning Breath attack takes 50 focus, so every time you get a crit, your wind serpent will get to use it, so if you’re one of those wind serpent hunters, you’ll probably want to pick this one up.
PvE (Solo): 4
PvE (Party): 3
PvE (Raid): 2
PvP: 4

Improved Arcane Shot
This reduces the cooldown on Arcane Shot by 1 second. This is another formerly useless talent that may be worth a second look now that Aimed Shot has received a concussion from the nerf stick. You’ll be using Arcane Shot more often now to increase your DPS, especially since this gives Arcane Shot a 5 second cooldown, which makes it fit perfectly with Multishot, which now has a 10 second cooldown.
PvE (Solo): 2
PvE (Party): 4
PvE (Raid): 5
PvP: 4

Aimed Shot
This increases your ranged damage by 600 with a 3-second cast time. It’s a great skill to have as an opener, but doesn’t have much of a place elsewhere. I’m not very well geared, and I have critted on Aimed shot for over 2400 on some squishies. It’s not as good as it was in the past, however, because you can’t weave it into your autoshots anymore, because it resets the timer.
PvE (Solo): 3
PvE (Party): 2
PvE (Raid): 3
PvP: 4

Rapid Killing
This talent reduces the cooldown of Rapid Fire by 2 minutes (making it on a 3 minute timer, which is very nice for boss fights), as well as increasing the damage of your next Aimed Shot, Arcane Shot, or Autoshot by 20%. It’s a type of Remorseless Strikes for hunters. I’d take it while leveling and raiding, but it’s not worth it for PvP.
PvE (Solo): 5
PvE (Party): 4
PvE (Raid): 4
PvP: 4

Improved Stings
Increases the damage done by Serpent Sting and Wyvern Sting by 30% and increases the mana drained by Viper sting by 30%. With a Rank 8 Serpent Sting, these 5 points translate into 147 damage over 15 seconds…not that impressive, but not bad either. It also makes your Viper sting even more hated by priests and druids/pallies who aren’t observant enough to dispel it.
PvE (Solo): 2
PvE (Party): 3
PvE (Raid): 3
PvP: 3

Mortal Shots
This is where it’s at. This increases the critical strike bonus by 30% (and you’ll be critting a lot…trust me). If you’re marks specced at all, get this talent. Period.
PvE (Solo): 5
PvE (Party): 5
PvE (Raid): 5
PvP: 5

Concussive Barrage
Gives your successful autoshots a 6% chance to daze (not stun) the target for 4 seconds. This helps in PvP, but you can’t autoshot very much while kiting, because you’re always on the move, so it’s not all that great otherwise, not to mention that most mobs in raiding are immune to daze.
PvE (Solo): 2
PvE (Party): 2
PvE (Raid): 1
PvP: 2

Scatter Shot
This does 50% weapon damage and disorients the target for 4 seconds. Use this to escape those annoying warriors and rogues who cramp your style. Usually it is immediately preceded by Wing Clip, and followed by concussive shot. The cool thing is that it has no minimum range, so you can hit enemies who are beating on you. It’s also required for TSA.
PvE: 3
PvE (Party): 4
PvE (Raid): 2
PvP: 5

Barrage
This increases the damage done by Multishot and Volley by 15%. Multishot already adds 120 damage per target, plus weapon damage. This translates into a lot of extra damage, so grab this talent. It’s also required for Imp. Barrage.
PvE (Solo): 3
PvE (Party): 5
PvE (Raid): 5
PvP: 5

Combat Experience
Increases your total Agility by 2% and your Intellect by 6%. It’s pretty nice to have, but not earth-shattering. The extra Int is veeery nice to have for raiding, however.
PvE (Solo): 4
PvE (Party): 5
PvE (Raid): 5
PvP: 4

Ranged Weapon Specialization
Increases all damage done with ranged weapons by 5%. In Credible. ‘Nuff said. Given the choice, however, make sure you get Focused Fire instead, because it will increase your Kill Command (when BC comes out, at least) critical strike as well as increasing all your damage (not just ranged) by 1% per point.
PvE (Solo): 5
PvE (Party): 5
PvE (Raid): 5
PvP: 5

Careful Aim
Increases ranged AP by 45% of your Intellect. It’s an incredible raiding talent, because you’ll be wearing more Int gear, and not too shabby in solo or PvP, even though you’ll have your Agi/AP gear on. Definitely worth the points either way, however. I have about 145 Int. in my normal gear, which would increase my ranged AP by 65.25, which is nothing to laugh at.
PvE (Solo): 4
PvE (Party): 5
PvE (Raid): 5
PvP: 4

Trueshot Aura
This increases the AP of all party members by 125. This translates into 8.93 DPS each, for a total of 44.64 at maximum efficiency (not including crits and special attacks, such as Sinister Strike and whatnot). Needless to say, this is a great talent and your group will love you forever if you pick this up.
PvE (Solo): 5
PvE (Party): 5+
PvE (Raid): 5+
PvP: 5

Improved Barrage
Increases your Multi-Shot’s crit chance by 15% and makes your Volley not lose casting time when you get hit. It’s wonderful just for the crit bonus; the volley thing is just icing on the cake.
PvE (Solo): 4
PvE (Party): 5
PvE (Raid): 5
PvP: 5

Master Marksman
Increases ranged AP by 10%. Another talent that requires no explanation, but I’ll do some theoretical math anyway. Let’s say you have 900 ranged AP (most hunters have more). This would give you 90 more, which would increase your DPS by 6.43.
PvE (Solo): 5
PvE (Party): 5
PvE (Raid): 5
PvP: 5

Silencing Shot
Deals 75% weapon damage and silences the target for 3 seconds. This is obviously a wonderful talent for PvP, which is good because the majority of the Marksman tree is raid-based, so those of you who raid a lot can still tear casters to shreds in PvP.
PvE (Solo): 3
PvE (Party): 3
PvE (Raid): 2
PvP: 5

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